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Cards similar to Exert Influence (400)

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Nomads Assembly

Nomads' Assembly

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.2 /10
$0.53
Planar Outburst

Planar Outburst

Sorcery

Destroy all nonland creatures.
Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

7.5 /10
$0.10
Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
$0.03
Roiling Terrain

Roiling Terrain

Sorcery

Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.

4.9 /10
$0.18
Rolling Spoil

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.

1.1 /10
$0.14
Snowborn Simulacra

Snowborn Simulacra

Sorcery

Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.

10 /10
--
Spire Barrage

Spire Barrage

Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

3 /10
$0.13
Toil  Trouble

Toil // Trouble

Sorcery // Sorcery

Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)

Trouble

Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)

4.3 /10
$0.07
Undying Flames

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

2.5 /10
$0.27
Vacuumelt

Vacuumelt

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.

1.1 /10
$0.14
Vicious Betrayal

Vicious Betrayal

Sorcery

As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

0.8 /10
$0.05
Vigor Mortis

Vigor Mortis

Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.

5.7 /10
$0.26
Visions of Duplicity

Visions of Duplicity

Sorcery

Exchange control of two target creatures you don't control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.2 /10
$0.17
Volcanic Eruption

Volcanic Eruption

Sorcery

Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.

1.2 /10
$0.32
Wake the Dragon

Wake the Dragon

Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.1 /10
$0.82
Widespread Brutality

Widespread Brutality

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

7.7 /10
$0.59
Acceptable Losses

Acceptable Losses

Sorcery

As an additional cost to cast this spell, discard a card at random.
Acceptable Losses deals 5 damage to target creature.

0.7 /10
$0.08
Aether Helix

Aether Helix

Sorcery

Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.

4.3 /10
$0.02
Aether Tide

Aether Tide

Sorcery

As an additional cost to cast this spell, discard X creature cards.
Return X target creatures to their owners' hands.

1 /10
$0.15
Belunas Gatekeeper  Entry Denied

Beluna's Gatekeeper // Entry Denied

Creature — Giant Soldier // Sorcery — Adventure (6/5)



Entry Denied

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.01
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