Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Sorcery // Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Punishment
Destroy each artifact, creature, and enchantment with mana value X.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target permanent to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery // Sorcery
Destroy all creatures with power 3 or greater.
Dawn
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
Sorcery
Create a 1/1 green Snake creature token for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Sorcery
Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Sorcery
Choose one —
• Each player draws X cards.
• Each player mills X cards.
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Blood
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Assist (Another player can pay up to of this spell's cost.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
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