Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose one —
• Draw three cards.
• Return up to two target creatures to their owners' hands.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Sorcery // Sorcery
Scry 3.
Believe
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Create a token that's a copy of target permanent you control.
Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
As an additional cost to cast this spell, discard X cards.
Return X target creature cards from your graveyard to your hand.
Sorcery
Return target creature card from your graveyard to your hand.
Sorcery
Return target artifact card from your graveyard to your hand.
Sorcery
Return all nonland permanents target player controls to their owner's hand.
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
Sorcery
Return up to three target creatures and/or enchantments to their owners' hands.
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Sorcery
Create a token that's a copy of target creature you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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