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Cards similar to Fabled Hero (400)

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Bess Soul Nourisher

Bess, Soul Nourisher

Legendary Creature — Human Citizen (1/1)

Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

7.9 /10
$0.89
Boros Challenger

Boros Challenger

Creature — Human Soldier (2/3)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: Boros Challenger gets +1/+1 until end of turn.

4.9 /10
$0.05
Botanical Brawler

Botanical Brawler

Creature — Elemental Warrior (0/0)

Trample
Botanical Brawler enters the battlefield with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.

7.5 /10
$0.11
Calix Guided by Fate

Calix, Guided by Fate

Legendary Enchantment Creature — Human Druid (2/2)

Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature.
Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.

8.7 /10
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Cattibrie of Mithral Hall

Catti-brie of Mithral Hall

Legendary Creature — Human Archer (2/2)

First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.

6.2 /10
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Champions of Tyr

Champions of Tyr

Creature — Angel Knight (4/3)

Flying
Double team
When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

10 /10
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Cleric of Lifes Bond

Cleric of Life's Bond

Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

6.7 /10
$0.08
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier (2/3)

Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

5.6 /10
$0.41
Elder Arthur Maxson

Elder Arthur Maxson

Legendary Creature — Human Knight (4/2)

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

5.6 /10
$0.17
Elenda the Dusk Rose

Elenda, the Dusk Rose

Legendary Creature — Vampire Knight (1/1)

Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

9.6 /10
$4.18
Felisa Fang of Silverquill

Felisa, Fang of Silverquill

Legendary Creature — Vampire Wizard (3/2)

Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

8.8 /10
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GoodFortune Unicorn

Good-Fortune Unicorn

Creature — Unicorn (2/2)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature.

9 /10
$0.35
Hammer Dropper

Hammer Dropper

Creature — Giant Soldier (5/2)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3.2 /10
$0.03
Hylda of the Icy Crown

Hylda of the Icy Crown

Legendary Creature — Human Warlock (3/4)

Whenever you tap an untapped creature an opponent controls, you may pay . When you do, choose one —
• Create a 4/4 white and blue Elemental creature token.
• Put a +1/+1 counter on each creature you control.
• Scry 2, then draw a card.

7.5 /10
$0.78
Miriam Herd Whisperer

Miriam, Herd Whisperer

Legendary Creature — Human Druid (3/2)

As long as it's your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

1.4 /10
$0.09
Neva Stalked by Nightmares

Neva, Stalked by Nightmares

Legendary Creature — Human Noble (2/2)

Menace
When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

6.9 /10
$0.06
Obscura Interceptor

Obscura Interceptor

Creature — Cephalid Wizard (3/1)

Flash
Lifelink
When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

5.9 /10
$0.06
Obuun Mul Daya Ancestor

Obuun, Mul Daya Ancestor

Legendary Creature — Elf Spirit (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.

7.3 /10
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Ordruun Mentor

Ordruun Mentor

Creature — Minotaur Soldier (3/2)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.

0.9 /10
$0.17
Raffine Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon (1/4)

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

8.6 /10
$3.17
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