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Cards similar to Face of Fear (400)

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Queens Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5.3 /10
$0.08
Rakdos the Muscle

Rakdos, the Muscle

Legendary Creature — Demon Mercenary (6/5)

Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.

5.1 /10
$3.28
Rakshasa Debaser

Rakshasa Debaser

Creature — Demon (6/6)

Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

8.8 /10
$0.30
Ratcatcher

Ratcatcher

Creature — Ogre Rogue (4/4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.

8 /10
$7.00
Raving Dead

Raving Dead

Creature — Zombie (2/6)

Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.

5.4 /10
$1.40
Reaper from the Abyss

Reaper from the Abyss

Creature — Demon (6/6)

Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

8.4 /10
$1.24
Repentant Vampire

Repentant Vampire

Creature — Vampire (3/3)

Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has ": Destroy target black creature."

1.1 /10
$0.26
Rilsa Rael Kingpin

Rilsa Rael, Kingpin

Legendary Creature — Human Rogue (2/5)

Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

8.1 /10
$0.08
Rot Hulk

Rot Hulk

Creature — Zombie (5/5)

Menace
When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.

6.2 /10
~$30
Sadistic Hypnotist

Sadistic Hypnotist

Creature — Human Minion (2/2)

Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.

7.5 /10
$0.86
Salvage Titan

Salvage Titan

Artifact Creature — Golem (6/4)

You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.

3.9 /10
$0.24
Sauron the Lidless Eye

Sauron, the Lidless Eye

Legendary Creature — Avatar Horror (4/4)

When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.
: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.

6.2 /10
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Screeching Scorchbeast

Screeching Scorchbeast

Creature — Bat Mutant (5/5)

Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.

7.1 /10
$0.72
Scythe Specter

Scythe Specter

Creature — Specter (4/4)

Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.

6.1 /10
$0.80
Sengir Connoisseur

Sengir Connoisseur

Creature — Vampire (3/3)

Flying
Whenever one or more other creatures die, put a +1/+1 counter on Sengir Connoisseur. This ability triggers only once each turn.

4.3 /10
$0.03
Sengir Nosferatu

Sengir Nosferatu

Creature — Vampire (4/4)

Flying
, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has ", Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."

2.1 /10
$0.16
Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.4 /10
$0.06
Sengir the Dark Baron

Sengir, the Dark Baron

Legendary Creature — Vampire Noble (4/4)

Flying
Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron.
Whenever another player loses the game, you gain life equal to that player's life total as the turn began.
Partner (You can have two commanders if both have partner.)

7.5 /10
$0.22
Shadowgrange Archfiend

Shadowgrange Archfiend

Creature — Demon (8/4)

When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.8 /10
$3.75
Sheoldred Whispering One

Sheoldred, Whispering One

Legendary Creature — Phyrexian Praetor (6/6)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.

9.8 /10
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