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Cards similar to Faerie Miscreant (400)

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Ingenious Prodigy

Ingenious Prodigy

Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

7.9 /10
$1.14
Ascendant Spirit

Ascendant Spirit

Snow Creature — Spirit (1/1)

: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

6.9 /10
$0.27
Benthic Biomancer

Benthic Biomancer

Creature — Merfolk Wizard Mutant (1/1)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.

8 /10
$0.11
Blurry Beeble

Blurry Beeble

Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)
Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

10 /10
$0.07
Cobbled Lancer

Cobbled Lancer

Creature — Zombie Horse (3/3)

As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.

3.3 /10
$0.02
Drowned Rusalka

Drowned Rusalka

Creature — Spirit (1/1)

, Sacrifice a creature: Discard a card, then draw a card.

5.8 /10
$0.29
Faerie Impostor

Faerie Impostor

Creature — Faerie Rogue (2/1)

Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

5.3 /10
$0.14
Hypnotic Grifter

Hypnotic Grifter

Creature — Human Rogue (1/2)

: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

4.5 /10
$0.02
Shoreline Scout

Shoreline Scout

Creature — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

10 /10
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ThousandFaced Shadow

Thousand-Faced Shadow

Creature — Human Ninja (1/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

9.3 /10
$2.01
Vedalken Certarch

Vedalken Certarch

Creature — Vedalken Wizard (1/1)

Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.

1.7 /10
$0.11
Wingcrafter

Wingcrafter

Creature — Human Wizard (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.

8 /10
$0.18
Brinebarrow Intruder

Brinebarrow Intruder

Creature — Human Rogue (1/2)

Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

3 /10
$0.08
Cloudfin Raptor

Cloudfin Raptor

Creature — Bird Mutant (0/1)

Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

6.2 /10
$0.18
Cogwork Wrestler

Cogwork Wrestler

Artifact Creature — Gnome (1/2)

Flash
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

3.1 /10
$0.01
Dreamcatcher

Dreamcatcher

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

2.4 /10
$0.19
Enclave Cryptologist

Enclave Cryptologist

Creature — Merfolk Wizard (0/1)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
: Draw a card, then discard a card.
LEVEL 3+
0/1
: Draw a card.

6.8 /10
$0.28
Floodhound

Floodhound

Creature — Elemental Dog (1/2)

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

6.2 /10
$0.05
Hapless Researcher

Hapless Researcher

Creature — Human Wizard (1/1)

Sacrifice Hapless Researcher: Draw a card, then discard a card.

3.6 /10
$0.17
Mausoleum Wanderer

Mausoleum Wanderer

Creature — Spirit (1/1)

Flying
Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.
Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays , where X is Mausoleum Wanderer's power.

8.1 /10
$2.17
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