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Cards similar to Faerie Noble (400)

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Glade Watcher

Glade Watcher

Creature — Elemental (3/3)

Defender
Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.

0.9 /10
$0.03
Glorfindel Dauntless Rescuer

Glorfindel, Dauntless Rescuer

Legendary Creature — Elf Noble (3/2)

Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn.
• Glorfindel must be blocked this turn if able.
• Glorfindel can't be blocked by more than one creature each combat this turn.

5.6 /10
$0.04
Graverobber Spider

Graverobber Spider

Creature — Spider (2/4)

Reach
: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.

5.8 /10
$0.12
Greenhilt Trainee

Greenhilt Trainee

Creature — Elf Warrior (2/3)

: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

0.5 /10
$0.10
Ground Pounder

Ground Pounder

Creature — Goblin Warrior (2/2)

: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

10 /10
$0.07
Guardian of the Great Conduit

Guardian of the Great Conduit

Creature — Elemental (2/4)

Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)

1.2 /10
$0.12
Hajar Loyal Bodyguard

Hajar, Loyal Bodyguard

Legendary Creature — Human Soldier (3/3)

Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.

8.6 /10
$0.44
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior (1/1)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

6 /10
$0.11
Harvesttide Sentry

Harvesttide Sentry

Creature — Human Warrior (3/1)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

1.9 /10
$0.02
Herons Grace Champion

Heron's Grace Champion

Creature — Human Knight (3/3)

Flash
Lifelink
When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

7 /10
$0.11
HighRise Sawjack

High-Rise Sawjack

Creature — Elf Citizen (2/3)

Reach
Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.

3.5 /10
$0.01
Hooded Brawler

Hooded Brawler

Creature — Naga Warrior (3/2)

You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.)

1.4 /10
$0.02
Hungry Spriggan

Hungry Spriggan

Creature — Goblin Warrior (1/1)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

2 /10
$0.11
Icehide Troll

Icehide Troll

Snow Creature — Troll Warrior (2/3)

: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. can be paid with one mana from a snow source.)

5.2 /10
$0.02
Innocuous Researcher

Innocuous Researcher

Creature — Centaur Detective (3/4)

Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.
At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

5.1 /10
$0.14
Inspiring Bard

Inspiring Bard

Creature — Elf Bard (3/3)

When Inspiring Bard enters the battlefield, choose one —
• Bardic Inspiration — Target creature gets +2/+2 until end of turn.
• Song of Rest — You gain 3 life.

2.9 /10
$0.01
Invasion of Ixalan  Belligerent Regisaur

Invasion of Ixalan // Belligerent Regisaur

Battle — Siege // Creature — Dinosaur (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Belligerent Regisaur

Trample
Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

6.4 /10
$0.23
Invasive Species

Invasive Species

Creature — Insect (3/3)

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

3.2 /10
$0.06
Iridescent Blademaster

Iridescent Blademaster

Creature — Elf Warrior (2/2)

: Iridescent Blademaster gets +2/+2 until end of turn.

1.6 /10
$0.02
Isao Enlightened Bushi

Isao, Enlightened Bushi

Legendary Creature — Human Samurai (2/1)

This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.

3.7 /10
$0.91
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