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Cards similar to Faerie Noble (400)

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Scryb Ranger

Scryb Ranger

Creature — Faerie Ranger (1/1)

Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

8.8 /10
$0.31
Selesnya Guildmage

Selesnya Guildmage

Creature — Elf Wizard (2/2)

: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.

5.4 /10
$0.35
Selvala Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout (2/3)

Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

9.8 /10
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Sharpshooter Elf

Sharpshooter Elf

Creature — Elf Ranger (0/2)

Reach
Sharpshooter Elf's power is equal to the number of creatures you control.
When Sharpshooter Elf enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.

5.3 /10
$0.10
Shifting Ceratops

Shifting Ceratops

Creature — Dinosaur (5/4)

This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.

8 /10
$0.12
Silkweaver Elite

Silkweaver Elite

Creature — Elf Archer (2/2)

Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.

2.5 /10
$0.05
Simian Brawler

Simian Brawler

Creature — Ape Warrior (3/3)

Discard a land card: Simian Brawler gets +1/+1 until end of turn.

3.2 /10
$0.14
Singing Tree

Singing Tree

Creature — Plant (0/3)

: Target attacking creature has base power 0 until end of turn.

1.6 /10
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Slashing Tiger

Slashing Tiger

Creature — Cat (3/3)

Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.

0.2 /10
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Slaughterhorn

Slaughterhorn

Creature — Beast (3/2)

Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

2.6 /10
$0.03
Slippery Bogbonder

Slippery Bogbonder

Creature — Human Druid (3/3)

Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.

9.2 /10
$2.43
Snapping Creeper

Snapping Creeper

Creature — Plant (2/3)

Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.

1.4 /10
$0.05
Snarespinner

Snarespinner

Creature — Spider (1/3)

Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.

5.7 /10
$0.03
Snarling Undorak

Snarling Undorak

Creature — Beast (3/3)

: Target Beast creature gets +1/+1 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

0.8 /10
$0.09
Snorting Gahr

Snorting Gahr

Creature — Rhino Beast (3/3)

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

0.2 /10
$0.15
Soilshaper

Soilshaper

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

1.5 /10
$0.12
Sparas Bodyguard

Spara's Bodyguard

Creature — Rhino Warrior (3/3)

When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard.
At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

10 /10
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Spellbane Centaur

Spellbane Centaur

Creature — Centaur (3/2)

Creatures you control can't be the targets of blue spells or abilities from blue sources.

1.6 /10
$0.48
Spike Soldier

Spike Soldier

Creature — Spike Soldier (0/0)

Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

1 /10
$0.21
Spirit of the Aldergard

Spirit of the Aldergard

Snow Creature — Bear Spirit (0/4)

When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle.
Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.

7.6 /10
$0.07
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