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Cards similar to Faerie Swarm (400)

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Reclusive Artificer

Reclusive Artificer

Creature — Human Artificer (2/3)

Haste (This creature can attack and as soon as it comes under your control.)
When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

2.4 /10
$0.10
Reservoir Kraken

Reservoir Kraken

Creature — Kraken (6/6)

Trample, ward
At the beginning of each combat, if Reservoir Kraken is untapped, any opponent may tap an untapped creature they control. If they do, tap Reservoir Kraken and create a 1/1 blue Fish creature token with "This creature can't be blocked."

7.8 /10
$0.17
Riftwing Cloudskate

Riftwing Cloudskate

Creature — Illusion (2/2)

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5.4 /10
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Rimewind Cryomancer

Rimewind Cryomancer

Creature — Human Wizard (2/3)

, : Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)

5.4 /10
$0.29
Risen Riptide

Risen Riptide

Creature — Elemental (0/5)

Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.

1 /10
$0.02
Roaming Ghostlight

Roaming Ghostlight

Creature — Spirit (3/2)

Flying
When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand.

2.2 /10
$0.01
Rusting Golem

Rusting Golem

Artifact Creature — Golem (0/0)

Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

0.4 /10
$0.11
Sage of Ancient Lore  Werewolf of Ancient Hunger

Sage of Ancient Lore // Werewolf of Ancient Hunger

Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.

Werewolf of Ancient Hunger

Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

7.5 /10
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Sages Row Denizen

Sage's Row Denizen

Creature — Vedalken Wizard (2/3)

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

5.2 /10
$0.03
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces

Legendary Creature — Human Rogue (3/1)

You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)

9.7 /10
--
Senator Peacock

Senator Peacock

Legendary Creature — Human Advisor (3/4)

Artifacts you control are Clues in addition to their other types and have ", Sacrifice this artifact: Draw a card."
Whenever you sacrifice a Clue, target creature can't be blocked this turn.

5.1 /10
$0.42
Sentinel of the Pearl Trident

Sentinel of the Pearl Trident

Creature — Merfolk Soldier (3/3)

Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)

3.1 /10
$0.07
Serendib Sorcerer

Serendib Sorcerer

Creature — Human Wizard (1/1)

: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.

4 /10
$0.15
Sewer Nemesis

Sewer Nemesis

Creature — Horror (0/0)

As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.

8.7 /10
$0.50
Shinen of Flights Wings

Shinen of Flight's Wings

Creature — Spirit (3/3)

Flying
Channel — , Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

0.6 /10
$0.08
Sicarian Infiltrator

Sicarian Infiltrator

Artifact Creature — Human Soldier (1/2)

Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.

8.2 /10
~$11
Siren Lookout

Siren Lookout

Creature — Siren Pirate (1/2)

Flying
When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.6 /10
$0.03
Sky Swallower

Sky Swallower

Creature — Leviathan (8/8)

Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.

2.5 /10
$0.28
Skywing Aven

Skywing Aven

Creature — Bird Soldier (2/1)

Flying
Discard a card: Return Skywing Aven to its owner's hand.

1.8 /10
$0.16
Slippery Scoundrel

Slippery Scoundrel

Creature — Human Pirate (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.

7 /10
$0.19
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