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Cards similar to Faith of the Devoted (400)

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Nefarious Lich

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.

5.6 /10
$1.85
Nocturnal Feeder

Nocturnal Feeder

Creature — Vampire Rogue (2/1)

Flying
When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

4.1 /10
$0.04
Overgrown Estate

Overgrown Estate

Enchantment

Sacrifice a land: You gain 3 life.

2.2 /10
$0.22
Path to the World Tree

Path to the World Tree

Enchantment

When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

5.7 /10
$0.07
Pillar Tombs of Aku

Pillar Tombs of Aku

World Enchantment

At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.

0.7 /10
$0.96
Searing Meditation

Searing Meditation

Enchantment

Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to any target.

2.2 /10
$0.28
Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

3.7 /10
~$26
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.8 /10
$0.07
Soul Bleed

Soul Bleed

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.

1.4 /10
$0.06
Soul Channeling

Soul Channeling

Enchantment — Aura

Enchant creature
Pay 2 life: Regenerate enchanted creature.

6.1 /10
$0.31
Spirit of Malevolence

Spirit of Malevolence

Creature — Spirit (2/1)

When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.

2.8 /10
$0.18
Stab Wound

Stab Wound

Enchantment — Aura

Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.

6.8 /10
$0.06
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

6.1 /10
$0.32
Syndicate Heavy

Syndicate Heavy

Creature — Giant Rogue (4/4)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.38
Tithe Drinker

Tithe Drinker

Creature — Vampire (2/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

8.2 /10
$0.19
Tithing Blade  Consuming Sepulcher

Tithing Blade // Consuming Sepulcher

Artifact // Artifact

When Tithing Blade enters the battlefield, each opponent sacrifices a creature.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Consuming Sepulcher

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

7.3 /10
$0.23
Trudge Garden

Trudge Garden

Enchantment

Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.

8 /10
$1.22
Twilight Prophet

Twilight Prophet

Creature — Vampire Cleric (2/4)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

9.5 /10
$1.11
Underworld Connections

Underworld Connections

Enchantment — Aura

Enchant land
Enchanted land has ", Pay 1 life: Draw a card."

9 /10
$0.31
Unspeakable Symbol

Unspeakable Symbol

Enchantment

Pay 3 life: Put a +1/+1 counter on target creature.

8.3 /10
$2.04
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