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Cards similar to Falkenrath Exterminator (400)

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Grotag NightRunner

Grotag Night-Runner

Creature — Goblin Rogue (2/3)

Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.

4.2 /10
$0.04
Hellkite Tyrant

Hellkite Tyrant

Creature — Dragon (6/5)

Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

9.7 /10
$3.53
Hoard Robber

Hoard Robber

Creature — Tiefling Rogue (1/3)

Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

7.6 /10
$0.05
Hobblefiend

Hobblefiend

Creature — Devil (2/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
, Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.

6 /10
$0.04
Magma Pummeler

Magma Pummeler

Creature — Elemental (0/0)

Magma Pummeler enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.

4.4 /10
$0.02
MoonCircuit Hacker

Moon-Circuit Hacker

Enchantment Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

8.9 /10
$0.06
Prophetic Flamespeaker

Prophetic Flamespeaker

Creature — Human Shaman (1/3)

Double strike, trample
Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

5.7 /10
$0.51
Ragavan Nimble Pilferer

Ragavan, Nimble Pilferer

Legendary Creature — Monkey Pirate (2/1)

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

9.9 /10
~$39
Rootwater Thief

Rootwater Thief

Creature — Merfolk Rogue (1/2)

: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.

5 /10
$2.83
Screeching Silcaw

Screeching Silcaw

Creature — Bird (1/2)

Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.

1.1 /10
$0.11
Shocker

Shocker

Creature — Insect (1/1)

Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

3.1 /10
$0.75
Shriekgeist

Shriekgeist

Creature — Spirit (1/1)

Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

3 /10
$0.05
Stromkirk Occultist

Stromkirk Occultist

Creature — Vampire Horror (3/2)

Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.8 /10
$0.23
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.18
Swarm Saboteur

Swarm Saboteur

Creature — Human Ninja (2/2)

Ninjutsu
Deathtouch
Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.

10 /10
--
Wayward GuideBeast

Wayward Guide-Beast

Creature — Beast (2/2)

Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

3.2 /10
$0.07
Briar Hydra

Briar Hydra

Creature — Plant Hydra (6/6)

Trample
Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5.6 /10
$0.15
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.36
Goblin Razerunners

Goblin Razerunners

Creature — Goblin Warrior (3/4)

, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

5.7 /10
$0.11
Inti Seneschal of the Sun

Inti, Seneschal of the Sun

Legendary Creature — Human Knight (2/2)

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

7.8 /10
$3.17
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