Creature — Human Pirate (4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Sphinx Rogue (3/5)
Flying, vigilance, ward
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Human Rogue (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature — Sphinx (4/4)
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Legendary Creature — Bird Soldier (3/3)
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Creature — Human Wizard (1/1)
When Merchant of Secrets enters the battlefield, draw a card.
Creature — Human Pirate (2/4)
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
Creature — Bird (2/2)
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Merfolk Scout (2/4)
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Merfolk Wizard (4/4)
Flying
Whenever you cast a kicked spell, scry 2.
Creature — Merfolk Wizard (2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
Creature — Merfolk Scout (2/3)
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Creature — Merfolk Wizard (2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
Creature — Merfolk Soldier (2/2)
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Creature — Octopus (4/5)
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
Creature — Bird (2/1)
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
Creature — Metathran (1/3)
Flying
Metathran Transport can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Illusion (2/3)
Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Creature — Drone (1/3)
Flying
Whenever you cast an artifact spell, you may untap target creature.
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