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Cards similar to Familiar Ground (400)

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Crystal Carapace

Crystal Carapace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has ward .
Cycling (, Discard this card: Draw a card.)

5.7 /10
$0.02
Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

6.2 /10
$0.37
Cycle of Life

Cycle of Life

Enchantment

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

0.5 /10
$0.75
Dawns Reflection

Dawn's Reflection

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.8 /10
$0.35
Dense Canopy

Dense Canopy

Enchantment

Creatures with flying can block only creatures with flying.

3.3 /10
$0.27
Done for the Day

Done for the Day

Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

3.5 /10
$0.03
Downdraft

Downdraft

Enchantment

: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.

1.4 /10
$0.22
Dragon Fangs

Dragon Fangs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

5 /10
$0.20
Dryad of the Ilysian Grove

Dryad of the Ilysian Grove

Enchantment Creature — Nymph Dryad (2/4)

You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

9.9 /10
~$10
Earth Surge

Earth Surge

Enchantment

Each land gets +2/+2 as long as it's a creature.

5.8 /10
$0.49
Eidolon of Blossoms

Eidolon of Blossoms

Enchantment Creature — Spirit (2/2)

Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

9.8 /10
$0.32
Elemental Resonance

Elemental Resonance

Enchantment — Aura

Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

4.5 /10
$1.90
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
$0.35
Elvish Guidance

Elvish Guidance

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional for each Elf on the battlefield.

8.2 /10
$0.42
Emrakuls Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

3.9 /10
$0.06
Equestrian Skill

Equestrian Skill

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

1.9 /10
$0.02
Evolutionary Leap

Evolutionary Leap

Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

9.3 /10
$0.49
Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

3.5 /10
$0.28
Fae Offering

Fae Offering

Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

8.2 /10
$0.10
Familys Favor

Family's Favor

Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

8.1 /10
$1.43
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