Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Sorcery
Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Sorcery
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Sorcery
Kiss of Death deals 4 damage to target opponent or planeswalker. You gain 4 life.
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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