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Cards similar to Fanatic of Mogis (400)

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Sand Strangler

Sand Strangler

Creature — Beast (3/3)

When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.

2 /10
$0.10
Scampering Scorcher

Scampering Scorcher

Creature — Elemental (1/1)

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

5.3 /10
$0.09
Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman (2/2)

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

7.2 /10
$3.80
SmeltWard Gatekeepers

Smelt-Ward Gatekeepers

Creature — Human Warrior (2/4)

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

3.1 /10
$0.04
Spitfire Lagac

Spitfire Lagac

Creature — Lizard (3/4)

Landfall — Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent.

8.1 /10
$0.06
Stensia Innkeeper

Stensia Innkeeper

Creature — Vampire (3/3)

When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.

1 /10
$0.04
Storm Fleet Arsonist

Storm Fleet Arsonist

Creature — Orc Pirate (4/4)

Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.

3.4 /10
$0.06
Swarming Goblins

Swarming Goblins

Creature — Goblin (4/3)

When Swarming Goblins enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.

7.3 /10
$0.05
Tunneling Geopede

Tunneling Geopede

Creature — Insect (3/2)

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

8.4 /10
$0.20
Verix Bladewing

Verix Bladewing

Legendary Creature — Dragon (4/4)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.

7.1 /10
$0.57
Witty Roastmaster

Witty Roastmaster

Creature — Devil Citizen (3/2)

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

9.6 /10
$0.34
Alpine Guide

Alpine Guide

Snow Creature — Human Scout (3/3)

When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.

4.2 /10
$0.08
Anarchist

Anarchist

Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

4.1 /10
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Anax Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod (0/3)

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

8.6 /10
$0.06
Arcbound Slasher

Arcbound Slasher

Artifact Creature — Cat (0/0)

Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)

6.4 /10
$0.04
Ardent Electromancer

Ardent Electromancer

Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.7 /10
$0.02
Ardent Elementalist

Ardent Elementalist

Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

8.3 /10
$0.07
Avalanche Riders

Avalanche Riders

Creature — Human Nomad (2/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.

4.7 /10
$0.37
Avarax

Avarax

Creature — Beast (3/3)

Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
: Avarax gets +1/+0 until end of turn.

0.1 /10
$0.01
Azra Bladeseeker

Azra Bladeseeker

Creature — Azra Warrior (3/2)

When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.

0.8 /10
$0.04
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