Creature — Human Ninja Rigger (2/3)
Menace
Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Devil Citizen (2/3)
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
Creature — Demon (3/3)
Flying
Rot Fly — If an opponent would gain life, that player loses that much life instead.
Creature — Beast (6/5)
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
Creature — Sliver (5/5)
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
Creature — Azra Employee (2/3)
Menace
Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
Creature — Halfling Citizen (2/2)
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Creature — Demon // Creature — Demon (4/4)
Sacrifice a Human: Transform Ravenous Demon. Activate only as a sorcery.
Archdemon of Greed
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
Creature — Phyrexian Horror (2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Creature — Human Berserker (2/2)
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Creature — Horror (4/5)
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Legendary Creature — Demon Spirit (6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Creature — Phyrexian Rat (2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Creature — Horror (0/0)
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player mills a card.
Enchantment
The first creature spell you cast each turn costs less to cast.
Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
Creature — Surrakar (3/3)
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
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