Creature — Dog (1/1)
First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Creature — Human (2/2)
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Creature — Human Soldier (1/1)
, : Creatures you control get +1/+1 until end of turn. This ability costs less to activate if you control a legendary creature.
Creature — Avatar (3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Creature — Human Soldier (2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
Creature — Human Berserker (1/1)
: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
Creature — Gnome Soldier (2/2)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
Creature — Spirit (1/1)
, : You gain 2 life.
Channel — , Discard Ghost-Lit Redeemer: You gain 4 life.
Creature — Human Soldier (2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
Creature — Bird (2/2)
Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Creature — Goblin Soldier (1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: Goblin Banneret gets +2/+0 until end of turn.
Creature — Goblin Warrior (1/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Kithkin Rogue (1/1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Creature — Human Knight (2/1)
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature — Human Knight (2/2)
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
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