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Cards similar to Feast of Worms (400)

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Elvish Promenade

Elvish Promenade

Tribal Sorcery — Elf

Create a 1/1 green Elf Warrior creature token for each Elf you control.

9.1 /10
$2.59
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.7 /10
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Full Steam Ahead

Full Steam Ahead

Sorcery

Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."

2.1 /10
$0.10
Fungal Sprouting

Fungal Sprouting

Sorcery

Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.

8.5 /10
$1.04
Gale Force

Gale Force

Sorcery

Gale Force deals 5 damage to each creature with flying.

0.4 /10
$0.10
Grim Flowering

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

4.7 /10
$0.33
Harmonize

Harmonize

Sorcery

Draw three cards.

9.9 /10
$0.39
Invoke the Ancients

Invoke the Ancients

Sorcery

Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.

5.1 /10
$0.05
Kamahls Summons

Kamahl's Summons

Sorcery

Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.

6 /10
$0.66
Klothyss Design

Klothys's Design

Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

5.1 /10
$0.07
Make a Wish

Make a Wish

Sorcery

Return two cards at random from your graveyard to your hand.

2.1 /10
$0.08
Natures Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

3.5 /10
$0.34
Nissas Encouragement

Nissa's Encouragement

Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

2.1 /10
$0.09
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)

5.7 /10
$0.05
Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.3 /10
$0.32
Overwhelming Encounter

Overwhelming Encounter

Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.

7.1 /10
$0.15
Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

9.8 /10
$3.76
Predatory Focus

Predatory Focus

Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

5.7 /10
$0.37
Rangers Path

Ranger's Path

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

8.3 /10
$0.17
Selvalas Stampede

Selvala's Stampede

Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

8.3 /10
$8.84
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