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Cards similar to Femeref Knight (400)

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Dragon Bell Monk

Dragon Bell Monk

Creature — Human Monk (2/2)

Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.9 /10
$0.06
Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

9 /10
$6.14
Gandalf White Rider

Gandalf, White Rider

Legendary Creature — Avatar Wizard (3/3)

Vigilance
Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.
When Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.

6.5 /10
$1.21
Karlov Watchdog

Karlov Watchdog

Creature — Dog (3/2)

Vigilance
Permanents your opponents control can't be turned face up during your turn.
Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.

2.5 /10
$0.03
Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.8 /10
$0.33
Lita Mechanical Engineer

Lita, Mechanical Engineer

Legendary Artifact Creature — Artificer (3/3)

Vigilance
At the beginning of your end step, untap each other artifact creature you control.
, : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")

7.5 /10
~$14
Loxodon Sergeant

Loxodon Sergeant

Creature — Elephant Soldier (3/3)

Vigilance
When Loxodon Sergeant enters the battlefield, other creatures you control gain vigilance until end of turn.

2.7 /10
$0.03
Loyal Unicorn

Loyal Unicorn

Creature — Unicorn (3/4)

Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

8 /10
$0.20
Makindi Patrol

Makindi Patrol

Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

4.8 /10
$0.02
Odric Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

9.6 /10
$0.33
Overseer of Vault 76

Overseer of Vault 76

Legendary Creature — Human Advisor (3/3)

First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.

5.1 /10
$0.13
Phalanx Vanguard

Phalanx Vanguard

Creature — Human Soldier (2/2)

Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

2.7 /10
$0.01
Stalwart Pathlighter

Stalwart Pathlighter

Creature — Human Soldier (3/1)

Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

7.5 /10
$0.25
Abbey Matron

Abbey Matron

Creature — Human Cleric (1/3)

, : Abbey Matron gets +0/+3 until end of turn.

0.4 /10
$0.06
Accorder Paladin

Accorder Paladin

Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

4.7 /10
$0.15
Affa Guard Hound

Affa Guard Hound

Creature — Dog (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

3.2 /10
$0.10
Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.4 /10
$0.92
Ambush Paratrooper

Ambush Paratrooper

Creature — Human Soldier (1/2)

Flash
Flying
: Creatures you control get +1/+1 until end of turn.

4.2 /10
$0.03
Ampryn Tactician

Ampryn Tactician

Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

1.8 /10
$0.04
Angelfire Crusader

Angelfire Crusader

Creature — Human Soldier Knight (2/3)

: Angelfire Crusader gets +1/+0 until end of turn.

0.1 /10
$0.11
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