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Cards similar to Fencer Clique (400)

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Geist of Regret

Geist of Regret

Creature — Spirit (5/5)

Flying
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.

10 /10
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Geist of the Archives

Geist of the Archives

Creature — Spirit (0/4)

Defender
At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

7 /10
$0.20
Glen Elendra Archmage

Glen Elendra Archmage

Creature — Faerie Wizard (2/2)

Flying
, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

9.5 /10
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Glen Elendra Pranksters

Glen Elendra Pranksters

Creature — Faerie Wizard (1/3)

Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.

5 /10
$0.17
Hidetsugu and Kairi

Hidetsugu and Kairi

Legendary Creature — Ogre Demon Dragon (5/4)

Flying
When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

7.5 /10
$0.22
Hurkyl Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor (2/4)

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

6 /10
$0.34
Illusionary Forces

Illusionary Forces

Creature — Illusion (4/4)

Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

0.3 /10
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Illusionary Wall

Illusionary Wall

Creature — Illusion Wall (7/4)

Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2.7 /10
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Inkfathom Divers

Inkfathom Divers

Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

2.4 /10
$0.16
Invasion of Kamigawa  Rooftop Saboteurs

Invasion of Kamigawa // Rooftop Saboteurs

Battle — Siege // Creature — Moonfolk Ninja (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Rooftop Saboteurs

Flying
Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

4.8 /10
$0.01
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.25
Isu the Abominable

Isu the Abominable

Legendary Snow Creature — Yeti (5/5)

You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.

5.3 /10
$1.29
Jalira Master Polymorphist

Jalira, Master Polymorphist

Legendary Creature — Human Wizard (2/2)

, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

6.4 /10
$0.17
Jason Bright Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor (2/3)

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

4.8 /10
$0.21
Keeper of the Nine Gales

Keeper of the Nine Gales

Creature — Bird Wizard (1/2)

Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.

5.6 /10
$0.30
Kefnet the Mindful

Kefnet the Mindful

Legendary Creature — God (5/5)

Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.

7.6 /10
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Knacksaw Clique

Knacksaw Clique

Creature — Faerie Rogue (1/4)

Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)

5.6 /10
$3.19
Lantern Spirit

Lantern Spirit

Creature — Spirit (2/1)

Flying
: Return Lantern Spirit to its owner's hand.

1.5 /10
$0.05
Living Tsunami

Living Tsunami

Creature — Elemental (4/4)

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

1.2 /10
$0.12
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.12
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