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Cards similar to Feral Invocation (400)

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Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7.1 /10
$0.91
Ineffable Blessing

Ineffable Blessing

Enchantment

As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.

10 /10
$0.52
Invigorating Boon

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

1.9 /10
$0.01
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.07
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.8 /10
$0.01
Katabatic Winds

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

2.1 /10
$1.42
Kavu Lair

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

5.2 /10
$1.87
Killer Service

Killer Service

Enchantment

When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

8.3 /10
$1.93
Kudzu

Kudzu

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.

2.2 /10
--
Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

7.6 /10
$0.11
Ley Line

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.

2.4 /10
$0.20
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.34
Leyline of Lifeforce

Leyline of Lifeforce

Enchantment

If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.

5.3 /10
$2.10
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.2 /10
$1.50
Life and Limb

Life and Limb

Enchantment

All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)

7.8 /10
$0.92
Life Finds a Way

Life Finds a Way

Enchantment

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.)

6.3 /10
$3.86
Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
--
Living Plane

Living Plane

World Enchantment

All lands are 1/1 creatures that are still lands.

5.2 /10
--
Loose in the Park

Loose in the Park

Enchantment — Aura

Enchant land
When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.
: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land.

10 /10
--
Market Festival

Market Festival

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

7.3 /10
$0.14
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