Snow Creature — Human Scout (3/3)
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.
Alpine Guide attacks each combat if able.
When Alpine Guide leaves the battlefield, sacrifice a Mountain.
Legendary Creature — Human (2/2)
Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Enchantment Creature — Demigod (0/3)
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
Creature — Human Shaman (3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.
Creature — Astartes Warrior (3/3)
Menace
Ruinous Ascension — When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
Legendary Creature — Devil Advisor (2/2)
Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.
, , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Creature — Elephant Warrior (6/4)
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
Creature — Kor Berserker (1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Creature — Human Barbarian (3/2)
: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Human Barbarian (1/2)
, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
Creature — Beast (3/3)
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Creature — Vampire (3/2)
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Human Berserker (4/4)
Berserkers of Blood Ridge attacks each combat if able.
Creature — Human Berserker (3/3)
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Blazing Blade Askari becomes colorless until end of turn.
Creature — Ogre Warrior (2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Human Shaman (3/3)
When Bloodboil Sorcerer enters the battlefield, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Vampire Berserker (4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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