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Cards similar to Fierce Invocation (400)

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Fumarole

Fumarole

Sorcery

As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.

1 /10
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Genesis Storm

Genesis Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

6.3 /10
$0.43
Gixs Command

Gix's Command

Sorcery

Choose two —
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.

8.1 /10
$2.14
Glimpse of Tomorrow

Glimpse of Tomorrow

Sorcery

Suspend 3—
Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.

6.4 /10
$0.11
Hide in Plain Sight

Hide in Plain Sight

Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

5.2 /10
$0.10
Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

9 /10
$0.87
Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

6.7 /10
$0.31
Increasing Ambition

Increasing Ambition

Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.2 /10
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Interpret the Signs

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6.8 /10
$0.11
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.3 /10
$0.14
Jarads Orders

Jarad's Orders

Sorcery

Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

8.8 /10
$0.78
Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

9.6 /10
$0.20
Maestros Confluence

Maestros Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

6.7 /10
$0.24
Map the Frontier

Map the Frontier

Sorcery

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

5.9 /10
$0.14
Mass Polymorph

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

6.4 /10
$0.40
Master the Way

Master the Way

Sorcery

Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

4.6 /10
$0.06
Migration Path

Migration Path

Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Cycling (, Discard this card: Draw a card.)

9.7 /10
$0.31
Minds Desire

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

9.1 /10
$0.65
Misfortune

Misfortune

Sorcery

An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

1.2 /10
$0.68
Mordor on the March

Mordor on the March

Sorcery

Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

5.5 /10
$0.27
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