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Cards similar to Fiery Mantle (400)

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Lurking Skirge

Lurking Skirge

Enchantment

When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.

0.4 /10
$0.33
Path of Mettle  Metzali Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Enchantment // Legendary Land

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph

(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.

5.8 /10
$0.30
Power Surge

Power Surge

Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

6.3 /10
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Rageform

Rageform

Enchantment

When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

2.1 /10
$0.04
Ray of Frost

Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.

3.5 /10
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Rime Transfusion

Rime Transfusion

Snow Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has ": This creature can't be blocked this turn except by snow creatures." ( can be paid with one mana from a snow source.)

5.7 /10
$0.95
Sacred Ground

Sacred Ground

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

4.7 /10
$0.49
Satyr Firedancer

Satyr Firedancer

Enchantment Creature — Satyr (1/1)

Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.

6.4 /10
$0.37
Scald

Scald

Enchantment

Whenever a player taps an Island for mana, Scald deals 1 damage to that player.

2.6 /10
$0.27
Scourgemark

Scourgemark

Enchantment — Aura

Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.

4.5 /10
$0.07
Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

7.7 /10
$0.06
Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.5 /10
$0.12
Singing Bell Strike

Singing Bell Strike

Enchantment — Aura

Enchant creature
When Singing Bell Strike enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has ": Untap this creature."

3.1 /10
$0.03
Song of Stupefaction

Song of Stupefaction

Enchantment — Aura

Enchant creature or Vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

1.9 /10
$0.01
Sorcerer Class

Sorcerer Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
: Level 2
Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

8.9 /10
$0.78
Street Urchin

Street Urchin

Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

6.6 /10
$0.05
Tectonic Reformation

Tectonic Reformation

Enchantment

Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)

8.6 /10
$0.23
Trail of Mystery

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

7.4 /10
$0.20
Trial of Solidarity

Trial of Solidarity

Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

1.3 /10
$0.07
Triclopean Sight

Triclopean Sight

Enchantment — Aura

Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

6 /10
$0.28
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