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Cards similar to Fight to the Death (400)

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Disempower

Disempower

Instant

Put target artifact or enchantment on top of its owner's library.

1.7 /10
$0.07
Divine Smite

Divine Smite

Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

4 /10
$0.06
Draconic Roar

Draconic Roar

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

4.7 /10
$0.07
Dragons Fire

Dragon's Fire

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.
Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

8.3 /10
$0.14
Dual Strike

Dual Strike

Instant

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.4 /10
$0.14
Due Respect

Due Respect

Instant

Permanents enter the battlefield tapped this turn.
Draw a card.

3.8 /10
$0.14
Eelectrocute

Eelectrocute

Instant

Eelectrocute deals 2 damage to any target.
You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.

2.7 /10
$0.03
Electrodominance

Electrodominance

Instant

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

9.3 /10
$0.25
Electrostatic Blast

Electrostatic Blast

Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

10 /10
--
Equal Treatment

Equal Treatment

Instant

If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.

2.9 /10
$0.24
Eye for an Eye

Eye for an Eye

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

2.8 /10
--
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.03
Fall of the Hammer

Fall of the Hammer

Instant

Target creature you control deals damage equal to its power to another target creature.

7.3 /10
$0.25
Fault Line

Fault Line

Instant

Fault Line deals X damage to each creature without flying and each player.

6.1 /10
$5.30
Fiery Conclusion

Fiery Conclusion

Instant

As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

3.2 /10
$0.07
Final Fortune

Final Fortune

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

9.3 /10
~$33
Fire Prophecy

Fire Prophecy

Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

7.7 /10
$0.09
Fires of Victory

Fires of Victory

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

4 /10
$0.05
First Day of Class

First Day of Class

Instant

Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

6.3 /10
$0.11
First Volley

First Volley

Instant — Arcane

First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

2.8 /10
$0.11
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