Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.
Sorcery
This spell costs less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Sorcery
Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. It gains haste.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost.
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
Sorcery
Return target permanent card from your graveyard to the battlefield.
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
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