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Cards similar to Final Punishment (400)

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Rise of Extus

Rise of Extus

Sorcery

Exile target creature. Exile up to one target instant or sorcery card from a graveyard.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

1.4 /10
$0.02
Rise of the Witchking

Rise of the Witch-king

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

9 /10
$0.14
Rise to Glory

Rise to Glory

Sorcery

Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

4.3 /10
$0.06
Rites of Reaping

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

0.8 /10
$0.03
Sinister Waltz

Sinister Waltz

Sorcery

Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

7.4 /10
$0.12
Slave of Bolas

Slave of Bolas

Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6.9 /10
$0.40
Terminal Agony

Terminal Agony

Sorcery

Destroy target creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

7.9 /10
$0.05
Tezzerets Betrayal

Tezzeret's Betrayal

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.7 /10
$0.13
Toil  Trouble

Toil // Trouble

Sorcery // Sorcery

Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)

Trouble

Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)

4.4 /10
$0.07
Wake to Slaughter

Wake to Slaughter

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.4 /10
$0.08
Allure of the Unknown

Allure of the Unknown

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

5.1 /10
$0.09
Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
$0.02
Begin the Invasion

Begin the Invasion

Sorcery

Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.

3.9 /10
$0.32
Culling Ritual

Culling Ritual

Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

9.8 /10
$1.17
Culling Sun

Culling Sun

Sorcery

Destroy each creature with mana value 3 or less.

1.8 /10
$0.21
Dark Intimations

Dark Intimations

Sorcery

Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card.
When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it.

6.3 /10
$0.22
Drastic Revelation

Drastic Revelation

Sorcery

Discard your hand. Draw seven cards, then discard three cards at random.

1.4 /10
$0.10
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

1.5 /10
$0.02
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

6 /10
$2.30
Iridian Maelstrom

Iridian Maelstrom

Sorcery

Destroy each creature that isn't all colors.

7.3 /10
$0.18
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