Creature — Vampire Berserker (2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Jackal Warrior (1/2)
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
Creature — Elemental Warrior (2/1)
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay .
Creature — Elemental Warrior (0/2)
: Flamekin Brawler gets +1/+0 until end of turn.
Creature — Elemental Shaman (1/1)
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
Creature — Goblin Warrior (1/1)
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Creature — Goat (1/1)
Haste
When Frantic Scapegoat enters the battlefield, suspect it. (It has menace and can't block.)
Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
Creature — Spirit (1/1)
Haste
At the beginning of the end step, return Glitterfang to its owner's hand.
Creature — Goblin Warrior (1/1)
: Goblin Balloon Brigade gains flying until end of turn.
Creature — Goblin Warrior (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Creature — Goblin Warrior (0/1)
Haste
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Goblin Warrior (2/2)
Goblin Cohort can't attack unless you've cast a creature spell this turn.
Creature — Goblin Warrior (1/1)
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Creature — Goblin Scout (2/2)
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature — Goblin Citizen (1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
Creature — Goblin Scout (1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Goblin Rogue (1/1)
Play with the top card of your library revealed.
Creature — Goblin Pirate (1/2)
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
Creature — Zombie Warrior (1/1)
First strike
When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Human Soldier (1/1)
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.