← Edit search Random card

Cards similar to Fire Whip (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Demonic Ruckus

Demonic Ruckus

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.5 /10
$0.16
Expedited Inheritance

Expedited Inheritance

Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

4.4 /10
$0.39
Flaming Sword

Flaming Sword

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

1.8 /10
$0.10
Fractured Loyalty

Fractured Loyalty

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

3.3 /10
$0.11
Frenzied Rage

Frenzied Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

5.2 /10
$0.03
Ghitu Firebreathing

Ghitu Firebreathing

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Ghitu Firebreathing to its owner's hand.

4.4 /10
$0.14
Giant Spectacle

Giant Spectacle

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace.

4.4 /10
$0.02
Goblin War Paint

Goblin War Paint

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

4.7 /10
$0.09
Hot Pursuit

Hot Pursuit

Enchantment

When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.

6.1 /10
$0.11
Infectious Bloodlust

Infectious Bloodlust

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1, has haste, and attacks each combat if able.
When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.

0.8 /10
$0.07
Kardurs Vicious Return

Kardur's Vicious Return

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

5.4 /10
$0.04
Lightning Spear

Lightning Spear

Artifact — Equipment

Equipped creature gets +1/+0 and has trample.
, Sacrifice Lightning Spear: It deals 3 damage to any target.
Equip

5.1 /10
$0.01
Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 and has menace.

7 /10
$0.08
Mask of Immolation

Mask of Immolation

Artifact — Equipment

When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

4.9 /10
$0.10
Oath of Mages

Oath of Mages

Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.

2.9 /10
$0.39
Popular Entertainer

Popular Entertainer

Legendary Enchantment — Background

Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.4 /10
$0.05
Pursuit of Flight

Pursuit of Flight

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."

1.1 /10
$0.05
Rune of Speed

Rune of Speed

Enchantment — Aura Rune

Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

7.2 /10
$0.11
Swashbuckling

Swashbuckling

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has haste.

3.4 /10
$0.03
Underworld Breach

Underworld Breach

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.

9.8 /10
$9.46
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.