Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Damage can't be prevented this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Instant
Target creature you control and up to one other target legendary creature you control each deal damage equal to their power to target creature you don't control.
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Instant
Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.