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Cards similar to Five-Alarm Fire (400)

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Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.

7.3 /10
$0.56
Elkin Lair

Elkin Lair

World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

4.3 /10
$2.56
Emblem of the Warmind

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control
Creatures you control have haste.

5.6 /10
$0.33
Everflame Eidolon

Everflame Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.

2.5 /10
$0.04
Fearsome Temper

Fearsome Temper

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Target creature can't block this creature this turn."

1.7 /10
$0.03
Fencers Magemark

Fencer's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.

2.3 /10
$0.14
Ferocity of the Wilds

Ferocity of the Wilds

Enchantment

Attacking non-Human creatures you control get +1/+0 and have trample.

7.4 /10
$0.12
Flowstone Surge

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

1.5 /10
$0.12
Furious Rise

Furious Rise

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

7.1 /10
$0.02
Furnace of Rath

Furnace of Rath

Enchantment

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

8.8 /10
$5.74
Ghitu Firebreathing

Ghitu Firebreathing

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Ghitu Firebreathing to its owner's hand.

4.4 /10
$0.14
Ghitu Slinger

Ghitu Slinger

Creature — Human Nomad (2/2)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.

0.9 /10
$0.05
Ghitu War Cry

Ghitu War Cry

Enchantment

: Target creature gets +1/+0 until end of turn.

2 /10
$0.16
Glacial Crevasses

Glacial Crevasses

Enchantment

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

4.5 /10
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Goblin Assault

Goblin Assault

Enchantment

At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.

7.8 /10
$0.92
Goblin Medics

Goblin Medics

Creature — Goblin Shaman (1/1)

Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.

4.8 /10
$0.03
Goblin Oriflamme

Goblin Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

5.9 /10
$0.13
Goblin War Drums

Goblin War Drums

Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

8.4 /10
$0.93
Goblinslide

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, create a 1/1 red Goblin creature token with haste.

7.2 /10
$0.15
Grand Melee

Grand Melee

Enchantment

All creatures attack each combat if able.
All creatures block each combat if able.

6 /10
$1.25
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