Instant // Land
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Spikefield Cave
Spikefield Cave enters the battlefield tapped.
: Add .
Instant
Staggershock deals 2 damage to any target.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Stoke the Flames deals 4 damage to any target.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to any target.
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to any target.
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
Burn
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Enchantment // Instant — Adventure
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Embereth Blaze
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Instant
This spell costs less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Instant
Until end of turn, all creatures gain ": This creature deals damage equal to its power to target creature."
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Instant
Feedback Bolt deals damage to target player or planeswalker equal to the number of artifacts you control.
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