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Cards similar to Flame Wave (400)

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Tectonic Hazard

Tectonic Hazard

Sorcery

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

8.3 /10
$0.16
Thrash  Threat

Thrash // Threat

Instant // Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Threat

Create a 4/4 red and green Beast creature token with trample.

4.6 /10
$0.12
Thunderblade Charge

Thunderblade Charge

Sorcery

Thunderblade Charge deals 3 damage to any target.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost.

0.7 /10
$0.25
Thunderwave

Thunderwave

Sorcery

Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.

7.6 /10
$0.11
Torrent of Lava

Torrent of Lava

Sorcery

Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has ": Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

0.7 /10
$0.92
Tremor

Tremor

Sorcery

Tremor deals 1 damage to each creature without flying.

3.3 /10
$0.29
Viviens Invocation

Vivien's Invocation

Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

4 /10
$0.08
Volcanic Salvo

Volcanic Salvo

Sorcery

This spell costs less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

6.3 /10
$0.07
Yamabushis Storm

Yamabushi's Storm

Sorcery

Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

1.8 /10
$0.12
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Amethyst Dragon  Explosive Crystal

Amethyst Dragon // Explosive Crystal

Creature — Dragon // Sorcery — Adventure (4/4)

Flying, haste

Explosive Crystal

Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)

6.6 /10
$0.12
Arrow Storm

Arrow Storm

Sorcery

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

2.3 /10
$0.02
Avacyns Judgment

Avacyn's Judgment

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

7.6 /10
$0.06
Biomantic Mastery

Biomantic Mastery

Sorcery

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

4.9 /10
$0.39
Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

6.6 /10
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Burn Trail

Burn Trail

Sorcery

Burn Trail deals 3 damage to any target.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.2 /10
$0.13
Burning Cloak

Burning Cloak

Sorcery

Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

0.3 /10
$0.13
Call for Aid

Call for Aid

Sorcery

Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.

7 /10
$0.34
Call the Skybreaker

Call the Skybreaker

Sorcery

Create a 5/5 blue and red Elemental creature token with flying.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

5.2 /10
$0.20
Coalition Victory

Coalition Victory

Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

10 /10
$1.15
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