← Edit search Random card

Cards similar to Flame Wave (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Grenzos Rebuttal

Grenzo's Rebuttal

Sorcery

Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.

1.8 /10
$0.18
Rite of Ruin

Rite of Ruin

Sorcery

Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.

2.3 /10
$0.14
Warp World

Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

7.7 /10
$0.72
Box of FreeRange Goblins

Box of Free-Range Goblins

Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

10 /10
$0.07
Deathbellow War Cry

Deathbellow War Cry

Sorcery

Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.

5.6 /10
$3.32
Devastation

Devastation

Sorcery

Destroy all creatures and lands.

5.1 /10
--
Elemental Eruption

Elemental Eruption

Sorcery

Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

4.2 /10
$1.09
Feral Lightning

Feral Lightning

Sorcery

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

1.3 /10
$0.19
Fury of the Horde

Fury of the Horde

Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

8.3 /10
$3.40
Goblin Game

Goblin Game

Sorcery

Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.

5.8 /10
$0.68
Goldwardens Gambit

Goldwardens' Gambit

Sorcery

Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.

7.1 /10
$0.12
Hellion Eruption

Hellion Eruption

Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

4.3 /10
$0.23
Inspired Ultimatum

Inspired Ultimatum

Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

7.4 /10
$0.15
Insurrection

Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

9.1 /10
$4.93
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.4 /10
--
Maestros Confluence

Maestros Confluence

Sorcery

Choose three. You may choose the same mode more than once.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
• Target creature gets -3/-3 until end of turn.
• Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

6.8 /10
$0.24
Mob Rule

Mob Rule

Sorcery

Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

9.2 /10
$0.65
Obliterate

Obliterate

Sorcery

This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.6 /10
--
Over the Top

Over the Top

Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

6.5 /10
$0.13
Rain of Salt

Rain of Salt

Sorcery

Destroy two target lands.

2.6 /10
$0.64
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.