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Cards similar to Flame-Kin Zealot (400)

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Shadowfax Lord of Horses

Shadowfax, Lord of Horses

Legendary Creature — Horse (4/4)

Horses you control have haste. (They can attack and as soon as they come under your control.)
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

6.2 /10
$0.10
Silumgar Scavenger

Silumgar Scavenger

Creature — Zombie Bird (2/3)

Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.

3.5 /10
$0.04
Soulblade Djinn

Soulblade Djinn

Creature — Djinn (4/3)

Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.

4.8 /10
$0.20
Spectral HuntCaller

Spectral Hunt-Caller

Creature — Wolf Spirit (4/4)

: Creatures you control get +1/+1 and gain trample until end of turn.

3.3 /10
$0.07
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.8 /10
$0.08
Swift Warden

Swift Warden

Creature — Merfolk Warrior (3/3)

Flash
When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

4.9 /10
$0.12
Tiana Ships Caretaker

Tiana, Ship's Caretaker

Legendary Creature — Angel Artificer (3/3)

Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

7.7 /10
$0.05
Unctus Grand Metatect

Unctus, Grand Metatect

Legendary Artifact Creature — Phyrexian Vedalken (2/4)

Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)

8.8 /10
$0.18
Void Grafter

Void Grafter

Creature — Eldrazi Drone (2/4)

Devoid (This card has no color.)
Flash (You may cast this spell any time you could cast an instant.)
When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn.

5.7 /10
$0.11
Voracious Vampire

Voracious Vampire

Creature — Vampire Knight (2/2)

Menace
When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.

2.2 /10
$0.04
Anathemancer

Anathemancer

Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

6 /10
$0.29
Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

5.6 /10
$0.30
Bess Soul Nourisher

Bess, Soul Nourisher

Legendary Creature — Human Citizen (1/1)

Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.

7.9 /10
$0.89
Bloodwater Entity

Bloodwater Entity

Creature — Elemental (2/2)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

6.2 /10
$0.09
Child of the Pack  Savage Packmate

Child of the Pack // Savage Packmate

Creature — Human Werewolf // Creature — Werewolf (2/5)

: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Savage Packmate

Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7 /10
$0.08
Colonel Autumn

Colonel Autumn

Legendary Creature — Human Soldier (2/3)

Lifelink
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Other legendary creatures you control have exploit.
Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

5.6 /10
$0.41
Deathbringer Liege

Deathbringer Liege

Creature — Horror (3/4)

Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.

7.6 /10
$0.36
Elder Owyn Lyons

Elder Owyn Lyons

Legendary Creature — Human Knight (3/3)

Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Elder Owyn Lyons enters the battlefield or dies, return target artifact card from your graveyard to your hand.

4.9 /10
$0.11
Ezrim Agency Chief

Ezrim, Agency Chief

Legendary Creature — Archon Detective (5/5)

Flying
When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

4.8 /10
$0.15
Galea Kindler of Hope

Galea, Kindler of Hope

Legendary Creature — Elf Knight (4/4)

Vigilance
You may look at the top card of your library any time.
You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."

7.5 /10
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