Creature — Human Warrior (3/2)
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Orc Shaman (3/3)
Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add .
Creature — Elf Archer (4/4)
Reach
Domain — When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
Creature — Vampire (3/2)
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Creature — Human Rogue (3/2)
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Dragon (4/4)
This spell costs less to cast for each land your opponents control that could produce .
Flying
When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
Creature — Ogre (3/3)
When Ogre Arsonist enters the battlefield, destroy target land.
Legendary Creature — Vampire Knight (3/3)
Flying
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Creature — Dragon (4/3)
Flying
When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Creature — Orc Paratrooper (4/4)
When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
Creature — Beast (3/3)
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
Creature — Human Barbarian (3/3)
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Creature — Human Barbarian (5/5)
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
Creature — Dwarf Barbarian (2/2)
When Plundering Barbarian enters the battlefield, choose one —
• Smash the Chest — Destroy target artifact.
• Pry It Open — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Orc Pirate (3/2)
When Plundering Pirate enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Dragon (3/3)
Flying
When Plundering Predator enters the battlefield, you may discard a card. If you do, draw a card.
Creature — Phyrexian Human Cleric (2/1)
When Priest of Urabrask enters the battlefield, add .
Creature — Devil Employee (3/3)
When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Dragon (3/3)
Flying
When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Creature — Human Soldier (3/3)
When Ravaging Horde enters the battlefield, destroy target land.
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