Creature — Dinosaur (5/5)
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
Creature — Human Soldier (3/3)
When Ravaging Horde enters the battlefield, destroy target land.
Creature — Monkey (2/2)
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Creature — Goblin Warrior Ally (2/1)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Creature — Goblin Warrior (3/3)
Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.
Creature — Lizard (4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Cat Druid (4/3)
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters the battlefield, it deals 2 damage to any target" and ": Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Creature — Elemental (1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
Creature — Devil (3/3)
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Human Shaman (2/2)
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
Creature — Elemental (4/4)
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
Creature — Viashino Shaman (3/2)
When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—
Creature — Goblin (3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
Creature — Phoenix (4/2)
Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.
Creature — Vampire (3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
Creature — Orc Pirate (4/4)
Raid — When Storm Fleet Arsonist enters the battlefield, if you attacked this turn, target opponent sacrifices a permanent.
Creature — Human Shaman (3/2)
Haste
When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Creature — Goblin (4/3)
When Swarming Goblins enters the battlefield, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
Creature — Human Artificer (1/3)
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)
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