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Cards similar to Flaring Flame-Kin (400)

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Wall of Fire

Wall of Fire

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn.

2.8 /10
$0.01
Wall of Lava

Wall of Lava

Creature — Wall (1/3)

Defender (This creature can't attack.)
: Wall of Lava gets +1/+1 until end of turn.

1 /10
$0.24
Wandering Goblins

Wandering Goblins

Creature — Goblin Warrior (0/3)

Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

0.9 /10
$0.10
Warmind Infantry

Warmind Infantry

Creature — Elemental Soldier (2/3)

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

1 /10
$0.04
Cave People

Cave People

Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.4 /10
$0.15
Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

3 /10
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Dwarven Berserker

Dwarven Berserker

Creature — Dwarf Berserker (1/1)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

4.5 /10
$0.22
Elturel Survivors

Elturel Survivors

Creature — Tiefling Peasant (0/4)

Trample, myriad
As long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.

8.5 /10
$0.11
Frenzied Arynx

Frenzied Arynx

Creature — Cat Beast (3/3)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
: Frenzied Arynx gets +3/+0 until end of turn.

3.1 /10
$0.04
Jor Kadeen First Goldwarden

Jor Kadeen, First Goldwarden

Legendary Creature — Human Rebel (2/2)

Trample
Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

7.4 /10
$0.13
Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.8 /10
$0.32
LimDls Paladin

Lim-Dûl's Paladin

Creature — Human Knight (0/3)

Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

1.3 /10
$0.21
Rampaging Geoderm

Rampaging Geoderm

Creature — Dinosaur Beast (3/3)

Trample, haste
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.

3.7 /10
$0.02
Reckless Stormseeker  StormCharged Slasher

Reckless Stormseeker // Storm-Charged Slasher

Creature — Human Werewolf // Creature — Werewolf (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Storm-Charged Slasher

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.7 /10
$1.54
Unstable Hulk

Unstable Hulk

Creature — Goblin Mutant (2/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.

0.4 /10
$0.46
Akroan Hoplite

Akroan Hoplite

Creature — Human Soldier (1/2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

5.7 /10
$0.07
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.13
Altac Bloodseeker

Altac Bloodseeker

Creature — Human Berserker (2/1)

Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)

1.2 /10
$0.07
Barbarian Guides

Barbarian Guides

Creature — Human Barbarian (1/2)

, : Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

0.9 /10
$0.16
Big Winner

Big Winner

Creature — Ogre Warrior Guest (5/2)

Big Winner has trample as long as you control a stickered permanent.

0.3 /10
$0.01
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