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Cards similar to Flaring Pain (400)

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Ancestors Aid

Ancestors' Aid

Instant

Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.4 /10
$0.04
Antagonize

Antagonize

Instant

Target creature gets +4/+3 until end of turn.

6.9 /10
$0.06
Battle Hymn

Battle Hymn

Instant

Add for each creature you control.

9.4 /10
$1.02
Blades of Velis Vel

Blades of Velis Vel

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

6.5 /10
$0.17
Blazing Crescendo

Blazing Crescendo

Instant

Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.

8.2 /10
$0.10
Blazing Shoal

Blazing Shoal

Instant — Arcane

You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.

5.3 /10
$0.95
Blood Lust

Blood Lust

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

3.3 /10
~$11
Break Open

Break Open

Instant

Turn target face-down creature an opponent controls face up.

0.5 /10
$0.13
Brute Strength

Brute Strength

Instant

Target creature gets +3/+1 and gains trample until end of turn.

7.1 /10
$0.03
Buccaneers Bravado

Buccaneer's Bravado

Instant

Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.

5.1 /10
$0.06
Burning Suns Fury

Burning Sun's Fury

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Up to two target creatures each get +2/+0 and gain haste until end of turn.

4 /10
$0.02
Burnout

Burnout

Instant

Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
--
Chaotic Strike

Chaotic Strike

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

5.6 /10
$0.42
Commune with Lava

Commune with Lava

Instant

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

9.2 /10
$0.20
Critical Hit

Critical Hit

Instant

Target creature gains double strike until end of turn.
When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

7.4 /10
$0.12
Dangerous Wager

Dangerous Wager

Instant

Discard your hand, then draw two cards.

5.9 /10
$0.14
Demand Answers

Demand Answers

Instant

As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.

8.9 /10
$0.30
Desperate Ritual

Desperate Ritual

Instant — Arcane

Add .
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

9.4 /10
$1.17
Dual Strike

Dual Strike

Instant

When you cast your next instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.4 /10
$0.17
Expose the Culprit

Expose the Culprit

Instant

Choose one or both —
• Turn target face-down creature face up.
• Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

4.1 /10
$0.03
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