Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Sorcery
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target creatures.
Sorcery
Each player returns all creature cards from their graveyard to their hand.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target creature. Its controller loses 3 life.
Sorcery
Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.
Sorcery
Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
Sorcery
Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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