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Cards similar to Flaying Tendrils (400)

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Planar Despair

Planar Despair

Sorcery

Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.

1.4 /10
$0.24
Aquatic Alchemist  Bubble Up

Aquatic Alchemist // Bubble Up

Creature — Elemental // Sorcery — Adventure (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Bubble Up

Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.02
Claim  Fame

Claim // Fame

Sorcery // Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.

4.3 /10
$0.16
Dead of Winter

Dead of Winter

Sorcery

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

7.8 /10
$0.41
Driven  Despair

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

Despair

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

6.2 /10
$0.31
Hollow Scavenger  Bakery Raid

Hollow Scavenger // Bakery Raid

Creature — Wolf // Sorcery — Adventure (3/2)

, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.

Bakery Raid

Create a Food token. (Then exile this card. You may cast the creature later from exile.)

5 /10
$0.02
Marsh Casualties

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

1.3 /10
$0.08
PollenShield Hare  Hare Raising

Pollen-Shield Hare // Hare Raising

Creature — Rabbit // Sorcery — Adventure (2/2)

Creature tokens you control get +1/+1.

Hare Raising

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

6.4 /10
$0.13
Arms of Hadar

Arms of Hadar

Sorcery

Creatures target player controls get -2/-2 until end of turn.

3.7 /10
$0.14
Bite of the Black Rose

Bite of the Black Rose

Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

6.7 /10
$0.45
Crippling Fear

Crippling Fear

Sorcery

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

9.5 /10
$1.20
Expanded Anatomy

Expanded Anatomy

Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

6 /10
$0.03
Eyeblight Massacre

Eyeblight Massacre

Sorcery

Non-Elf creatures get -2/-2 until end of turn.

7.1 /10
$0.02
Festergloom

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

1.6 /10
$0.06
Gruesome Realization

Gruesome Realization

Sorcery

Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.

6.4 /10
$0.10
Hazardous Conditions

Hazardous Conditions

Sorcery

Creatures with no counters on them get -2/-2 until end of turn.

1.4 /10
$0.02
The Black Breath

The Black Breath

Sorcery

Creatures your opponents control get -1/-1 until end of turn. The Ring tempts you.

6.5 /10
$0.16
Witchs Vengeance

Witch's Vengeance

Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

3.9 /10
$0.13
Callous SellSword  Burn Together

Callous Sell-Sword // Burn Together

Creature — Human Soldier // Sorcery — Adventure (2/2)

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

Burn Together

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

5.2 /10
$0.06
Cant Stay Away

Can't Stay Away

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5 /10
$0.15
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