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Cards similar to Flickerwisp (400)

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Ratchet Field Medic  Ratchet Rescue Racer

Ratchet, Field Medic // Ratchet, Rescue Racer

Legendary Artifact Creature — Robot // Legendary Artifact — (2/4)

More Than Meets the Eye (You may cast this card converted for .)
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.

Ratchet, Rescue Racer

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.

6.9 /10
$7.01
Resplendent Marshal

Resplendent Marshal

Creature — Angel Warrior (3/3)

Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

7.2 /10
$0.64
Restless Apparition

Restless Apparition

Creature — Spirit (2/2)

: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2.7 /10
$0.10
Safehold Elite

Safehold Elite

Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.9 /10
$0.08
Sanctum Gargoyle

Sanctum Gargoyle

Artifact Creature — Gargoyle (2/3)

Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.

6.1 /10
$0.04
Sanguine Glorifier

Sanguine Glorifier

Creature — Vampire Cleric (3/3)

When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.2 /10
$0.04
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

6.9 /10
$0.02
Snow Hound

Snow Hound

Creature — Dog (1/1)

, : Return Snow Hound and target green or blue creature you control to their owner's hand.

2.1 /10
$0.22
Solemn Recruit

Solemn Recruit

Creature — Dwarf Warrior (2/2)

Double strike
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

6.7 /10
$0.08
Stalking Leonin

Stalking Leonin

Creature — Cat Archer (3/3)

When Stalking Leonin enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

7.6 /10
$0.19
Stoic Farmer

Stoic Farmer

Creature — Dwarf Peasant (3/3)

When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

7.5 /10
$0.25
Strutting Turkey

Strutting Turkey

Host Creature — Bird (2/2)

When this creature enters the battlefield,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

10 /10
$0.12
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.28
Sunstrike Legionnaire

Sunstrike Legionnaire

Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with mana value 3 or less.

4.9 /10
$1.06
The Beamtown Bullies

The Beamtown Bullies

Legendary Creature — Ogre Devil Warrior (4/4)

Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

7.1 /10
$0.58
Thunderkin Awakener

Thunderkin Awakener

Creature — Elemental Shaman (1/2)

Haste
Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.

4.5 /10
$0.27
Timely Hordemate

Timely Hordemate

Creature — Human Warrior (3/2)

Raid — When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.

2.4 /10
$0.03
Treasure Hunter

Treasure Hunter

Creature — Human (2/2)

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.

4.2 /10
$0.28
Trusty Packbeast

Trusty Packbeast

Creature — Beast (2/3)

When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.

5.2 /10
$0.02
Trusty Retriever

Trusty Retriever

Creature — Dog (2/3)

When Trusty Retriever enters the battlefield, choose one —
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.

6.4 /10
$0.10
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