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Cards similar to Floating-Dream Zubera (400)

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Wall of Deceit

Wall of Deceit

Creature — Wall (0/5)

Defender (This creature can't attack.)
: Turn Wall of Deceit face down.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4.3 /10
$0.33
Wall of Lost Thoughts

Wall of Lost Thoughts

Creature — Wall (0/4)

Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

6.4 /10
$0.15
Wall of Tears

Wall of Tears

Creature — Wall (0/4)

Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

6.7 /10
$1.10
Warkite Marauder

Warkite Marauder

Creature — Human Pirate (2/1)

Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

8.3 /10
$0.07
Waterkin Shaman

Waterkin Shaman

Creature — Elemental Shaman (2/1)

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.

0.4 /10
$0.07
Wizened Githzerai

Wizened Githzerai

Creature — Gith Monk (2/1)

Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.

10 /10
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Wormfang Newt

Wormfang Newt

Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

0.6 /10
$0.11
Wu Scout

Wu Scout

Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.

2.6 /10
$5.71
Wu Spy

Wu Spy

Creature — Human Soldier Rogue (1/1)

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

0.5 /10
~$10
YuanTi Malison

Yuan-Ti Malison

Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

8.1 /10
$0.21
Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier (2/1)

Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

5.1 /10
$0.07
Zephyr Winder

Zephyr Winder

Creature — Elemental (2/1)

Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

2.5 /10
$0.14
Aether Figment

Aether Figment

Creature — Illusion (1/1)

Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

4.7 /10
$0.13
Air Marshal

Air Marshal

Creature — Human Soldier (2/1)

: Target Soldier gains flying until end of turn.

1.7 /10
$0.01
Alluring Siren

Alluring Siren

Creature — Siren (1/1)

: Target creature an opponent controls attacks you this turn if able.

2.6 /10
$0.05
Amoeboid Changeling

Amoeboid Changeling

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Target creature gains all creature types until end of turn.
: Target creature loses all creature types until end of turn.

8.5 /10
$0.24
Aquamoeba

Aquamoeba

Creature — Elemental Beast (1/3)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.

2.6 /10
$0.22
Arctic Merfolk

Arctic Merfolk

Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

2.5 /10
$0.16
Avalanche Caller

Avalanche Caller

Snow Creature — Human Wizard (1/3)

: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

6.3 /10
$0.08
Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue (3/3)

Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

2.6 /10
$0.01
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