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Cards similar to Floodtide Serpent (400)

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Coastal Wizard

Coastal Wizard

Creature — Human Wizard (1/1)

: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

0.5 /10
$2.82
DeepSea Serpent

Deep-Sea Serpent

Creature — Serpent (5/5)

Deep-Sea Serpent can't attack unless defending player controls an Island.

0.4 /10
$0.28
Doomsday Specter

Doomsday Specter

Creature — Specter (2/3)

Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

3.4 /10
$0.72
Dreamwinder

Dreamwinder

Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land becomes an Island until end of turn.

0.8 /10
$0.05
Ethereal Whiskergill

Ethereal Whiskergill

Creature — Elemental (4/3)

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

0.5 /10
$0.20
Floodchaser

Floodchaser

Creature — Elemental (0/0)

Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

1 /10
$0.12
Floodgate

Floodgate

Creature — Wall (0/5)

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

4.8 /10
$0.04
Frost Titan

Frost Titan

Creature — Giant (6/6)

Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

7.7 /10
$0.52
Genestealer Patriarch

Genestealer Patriarch

Creature — Tyranid (4/4)

Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.
Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.

5.9 /10
$0.08
Geothermal Kami

Geothermal Kami

Creature — Spirit (4/3)

When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.

3.1 /10
$0.01
Giant Shark

Giant Shark

Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.

1.7 /10
$0.29
Glacial Crasher

Glacial Crasher

Creature — Elemental (5/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Glacial Crasher can't attack unless there is a Mountain on the battlefield.

0.4 /10
$0.06
Gutter Skulker  Gutter Shortcut

Gutter Skulker // Gutter Shortcut

Creature — Spirit // Enchantment — Aura (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Gutter Shortcut

Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

3.5 /10
$0.02
Harbor Serpent

Harbor Serpent

Creature — Serpent (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.

3.8 /10
$0.06
Isperias Skywatch

Isperia's Skywatch

Creature — Vedalken Knight (3/3)

Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

1.3 /10
$0.03
Kukemssa Serpent

Kukemssa Serpent

Creature — Serpent (4/3)

Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.

1.2 /10
$0.08
Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

0.9 /10
$0.12
Marsh Crocodile

Marsh Crocodile

Creature — Crocodile (4/4)

When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.

1.3 /10
$0.27
Minas Tirith Garrison

Minas Tirith Garrison

Creature — Human Soldier (0/5)

Minas Tirith Garrison's power is equal to the number of cards in your hand.
Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

3.8 /10
$0.69
Mistbind Clique

Mistbind Clique

Creature — Faerie Wizard (4/4)

Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

6.8 /10
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