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Cards similar to Flowstone Surge (400)

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Spectral Prison

Spectral Prison

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.

0.8 /10
$0.03
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.4 /10
$0.43
Spirit Mantle

Spirit Mantle

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.

9.5 /10
$3.27
Stand or Fall

Stand or Fall

Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

2.1 /10
$0.26
Starlit Mantle

Starlit Mantle

Enchantment — Aura

Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.

5.2 /10
$0.04
Steely Resolve

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

7.3 /10
~$19
Stensia Uprising

Stensia Uprising

Enchantment

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.

5.6 /10
$0.07
Sterling Grove

Sterling Grove

Enchantment

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

9.7 /10
$3.39
Strength from the Fallen

Strength from the Fallen

Enchantment

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

2.8 /10
$0.12
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.06
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."

4 /10
$0.34
Suspension Field

Suspension Field

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

4.2 /10
$0.04
Task Mage Assembly

Task Mage Assembly

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

1.9 /10
$0.29
Tavern Brawler

Tavern Brawler

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

8.6 /10
$0.05
Teachings of the Kirin  KirinTouched Orochi

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga // Enchantment Creature — Snake Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Kirin-Touched Orochi

Whenever Kirin-Touched Orochi attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.

6.7 /10
$0.08
The Brothers War

The Brothers' War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

6.5 /10
$2.35
The Flux

The Flux

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

6.8 /10
$0.23
The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.

9.8 /10
~$38
The Parting of the Ways

The Parting of the Ways

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.

6.8 /10
$0.14
The Triumph of Anax

The Triumph of Anax

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

3.6 /10
$0.08
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