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Cards similar to Fog (400)

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Respite

Respite

Instant

Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.

6.9 /10
$0.15
Revealing Wind

Revealing Wind

Instant

Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.

2.2 /10
$0.04
Spore Cloud

Spore Cloud

Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

4 /10
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Tangle

Tangle

Instant

Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.

6.4 /10
$6.43
Tanglesap

Tanglesap

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

3.3 /10
$0.12
Vine Snare

Vine Snare

Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

1.4 /10
$0.07
Winds of Qal Sisma

Winds of Qal Sisma

Instant

Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

6.5 /10
$0.24
Subdue

Subdue

Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

0.3 /10
$0.39
Serene Sunset

Serene Sunset

Instant

Prevent all combat damage X target creatures would deal this turn.

3.4 /10
$0.24
Angelsong

Angelsong

Instant

Prevent all combat damage that would be dealt this turn.
Cycling (, Discard this card: Draw a card.)

7.2 /10
$0.84
Batwing Brume

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

6.7 /10
$2.82
Dawn Charm

Dawn Charm

Instant

Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.

9.3 /10
$0.96
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2— (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

3.8 /10
$0.05
Harmless Assault

Harmless Assault

Instant

Prevent all combat damage that would be dealt this turn by attacking creatures.

1.6 /10
$0.09
Pollen Lullaby

Pollen Lullaby

Instant

Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.7 /10
$0.25
Healing Leaves

Healing Leaves

Instant

Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.

1.8 /10
$0.21
Berserk

Berserk

Instant

Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

8.2 /10
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Glyph of Reincarnation

Glyph of Reincarnation

Instant

Cast this spell only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

0.4 /10
$0.33
Trash the Town

Trash the Town

Instant

Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."

3.1 /10
$0.17
Vigorous Charge

Vigorous Charge

Instant

Kicker (You may pay an additional as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.

1.3 /10
$0.14
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