Creature — Elf Shaman (2/2)
: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
Creature — Phyrexian Snake (2/2)
: Death-Hood Cobra gains reach until end of turn.
: Death-Hood Cobra gains deathtouch until end of turn.
Enchantment Creature — Human (2/3)
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature — Human Warrior (2/2)
: Disciple of the Old Ways gains first strike until end of turn.
Creature — Bear Mount (4/2)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Elf Warrior (2/2)
Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature — Insect (1/1)
Flying
: Emerald Dragonfly gains first strike until end of turn.
Creature — Wolf Bear (4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
Legendary Creature — Elf Warrior (2/2)
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Creature — Faerie Noble (1/2)
Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
Creature — Plant Elemental (0/0)
Flourishing Bloom-Kin gets +1/+1 for each Forest you control.
Disguise
When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.
Creature — Elf (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Creature — Beaver Mount (4/4)
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Troll // Creature — Phyrexian Troll (4/4)
: Transform Gnottvold Hermit. Activate only as a sorcery. ( can be paid with either or 2 life.)
Chrome Host Hulk
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
Creature — Plant (0/4)
Defender, reach
: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)
Creature — Centaur Citizen (4/4)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.
Creature — Human Berserker (3/2)
When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.
Legendary Creature — Elf Druid (2/4)
: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)
Creature — Human Warrior (2/2)
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
Creature — Turtle (3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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