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Cards similar to Forced March (400)

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Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.5 /10
$0.20
Terisiares Devastation

Terisiare's Devastation

Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")

8 /10
$0.13
Agadeems Awakening  Agadeem the Undercrypt

Agadeem's Awakening // Agadeem, the Undercrypt

Sorcery // Land

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.

Agadeem, the Undercrypt

As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.7 /10
~$22
Defeat

Defeat

Sorcery

Destroy target creature with power 2 or less.

1.2 /10
$0.01
Dimir Machinations

Dimir Machinations

Sorcery

Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

6.8 /10
$0.98
Epic Downfall

Epic Downfall

Sorcery

Exile target creature with mana value 3 or greater.

5.7 /10
$0.07
Extinction Event

Extinction Event

Sorcery

Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)

7.5 /10
$0.81
Feed the Swarm

Feed the Swarm

Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

10 /10
$0.16
Foul Play

Foul Play

Sorcery

Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.03
Golden Demise

Golden Demise

Sorcery

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.

4.5 /10
$0.08
Grim Bounty

Grim Bounty

Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.5 /10
$0.02
Hoarders Greed

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.7 /10
$0.22
Kaerveks Purge

Kaervek's Purge

Sorcery

Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

1.4 /10
$0.20
Natures Ruin

Nature's Ruin

Sorcery

Destroy all green creatures.

1.9 /10
$0.68
Outbreak

Outbreak

Sorcery

You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.

0.7 /10
$0.19
Pelakka Predation  Pelakka Caverns

Pelakka Predation // Pelakka Caverns

Sorcery // Land

Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.

Pelakka Caverns

Pelakka Caverns enters the battlefield tapped.
: Add .

6.8 /10
$0.06
Perish

Perish

Sorcery

Destroy all green creatures. They can't be regenerated.

3.1 /10
$0.48
Pulling Teeth

Pulling Teeth

Sorcery

Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

3.7 /10
$0.11
Reave Soul

Reave Soul

Sorcery

Destroy target creature with power 3 or less.

3.6 /10
$0.04
Rising Miasma

Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

1.3 /10
$0.03
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