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Cards similar to Forcefield (400)

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Togglodyte

Togglodyte

Artifact Creature — Golem (4/4)

Togglodyte enters the battlefield turned on.
Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.

10 /10
$0.24
Angels Trumpet

Angel's Trumpet

Artifact

All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

7.2 /10
$1.23
Anvilwrought Raptor

Anvilwrought Raptor

Artifact Creature — Bird (2/1)

Flying
First strike (This creature deals combat damage before creatures without first strike.)

2.6 /10
$0.06
Arcbound Slith

Arcbound Slith

Artifact Creature — Slith (0/0)

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.1 /10
$0.57
ArmMounted Anchor

Arm-Mounted Anchor

Artifact — Equipment

Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.

5.2 /10
$0.10
Banshees Blade

Banshee's Blade

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

5.1 /10
$0.41
Battering Ram

Battering Ram

Artifact Creature — Construct (1/1)

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

2.2 /10
$0.06
Boros Keyrune

Boros Keyrune

Artifact

: Add or .
: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

5.9 /10
$0.16
Brawlers Plate

Brawler's Plate

Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

5 /10
$0.08
Contested Game Ball

Contested Game Ball

Artifact

Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
, : Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

4.1 /10
$0.02
Dowsing Dagger  Lost Vale

Dowsing Dagger // Lost Vale

Artifact — Equipment // Land

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.
Equipped creature gets +2/+1.
Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.
Equip

Lost Vale

(Transforms from Dowsing Dagger.)
: Add three mana of any one color.

9.4 /10
$4.01
Dune Mover

Dune Mover

Artifact Creature — Phyrexian Golem (2/1)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Dune Mover enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

6.9 /10
$0.04
Fell Flagship

Fell Flagship

Artifact — Vehicle

Pirates you control get +1/+0.
Whenever Fell Flagship deals combat damage to a player, that player discards a card.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

6.3 /10
$0.41
Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.7 /10
$0.25
Goblin Charbelcher

Goblin Charbelcher

Artifact

, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

7 /10
$1.00
Goldvein Pick

Goldvein Pick

Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Equip (: Attach to target creature you control. Equip only as a sorcery.)

9.2 /10
$0.11
Hammer of Ruin

Hammer of Ruin

Artifact — Equipment

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip

2.6 /10
$0.12
Infinite Hourglass

Infinite Hourglass

Artifact

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

3.4 /10
$0.36
Iron Mastiff

Iron Mastiff

Artifact Creature — Dog (4/4)

Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | Iron Mastiff deals damage equal to its power to you.
10—19 | Iron Mastiff deals damage equal to its power to defending player.
20 | Iron Mastiff deals damage equal to its power to each opponent.

7.5 /10
$0.14
Izzet Keyrune

Izzet Keyrune

Artifact

: Add or .
: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

5.9 /10
$0.13
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