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Cards similar to Fowl Play (400)

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Collective Restraint

Collective Restraint

Enchantment

Domain — Creatures can't attack you unless their controller pays for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

7.7 /10
$4.72
Common Courtesy

Common Courtesy

Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.
When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

10 /10
$0.40
Convincing Mirage

Convincing Mirage

Enchantment — Aura

Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

2 /10
$0.09
Copy Artifact

Copy Artifact

Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

8.5 /10
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Copy Enchantment

Copy Enchantment

Enchantment

You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

8.5 /10
$0.30
Court of Vantress

Court of Vantress

Enchantment

When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.

8.4 /10
~$15
Crystalline Resonance

Crystalline Resonance

Enchantment

Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.

6.1 /10
$0.07
Cunning Evasion

Cunning Evasion

Enchantment

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

8.4 /10
$0.37
Curators Ward

Curator's Ward

Enchantment — Aura

Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

8.3 /10
$0.28
Curse of the Bloody Tome

Curse of the Bloody Tome

Enchantment — Aura Curse

Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.

6.5 /10
$0.12
Curse of Verbosity

Curse of Verbosity

Enchantment — Aura Curse

Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

9 /10
$0.38
Customs Depot

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

1.7 /10
$0.24
Dampening Pulse

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

1.9 /10
$0.05
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

6 /10
$0.80
Declaration of Naught

Declaration of Naught

Enchantment

As Declaration of Naught enters the battlefield, choose a card name.
: Counter target spell with the chosen name.

4.2 /10
$1.62
Disruption Aura

Disruption Aura

Enchantment — Aura

Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

0.6 /10
$0.18
Dream Tides

Dream Tides

Enchantment

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

5.2 /10
$0.47
Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

2.6 /10
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Energy Field

Energy Field

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.

5.7 /10
$2.32
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

6.1 /10
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